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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityRange.h |
Include | #include "EntitySystem/MovieSceneEntityRange.h" |
Syntax
template<int... Indices, typename... T>
struct TEntityRangeImpl< TIntegerSequence< int, Indices... >, T... >
Remarks
Implementation template for a range of entities
Variables
Type | Name | Description | |
---|---|---|---|
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TTuple< T *... > | ComponentArrays | The number of entities in this range |
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int32 | NumEntities | The number of entities in this range |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Slice
(
int32 Index, |
Slice this view such that it represents a sub-range of itself |
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TEntityRangeImpl
(
int32 InNum |
Default null constructor that just initializes the size. | |
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TEntityRangeImpl
(
int32 InNum, |
Initialize the size and component ptrs for this range. |