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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TEntityRangeImpl< TIntegerSequence< int, Indices... >, T... > > TEntityRangeImpl
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityRange.h |
Include | #include "EntitySystem/MovieSceneEntityRange.h" |
TEntityRangeImpl
&40;
int32 InNum
&41;
Remarks
Default null constructor that just initializes the size. Subsequent calls to InitializeComponentArray are required.