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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TEntityRangeImpl< TIntegerSequence< int, Indices... >, T... >
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityRange.h |
Include | #include "EntitySystem/MovieSceneEntityRange.h" |
void Slice
&40;
int32 Index,
int32 NewNum
&41;
Remarks
Slice this view such that it represents a sub-range of itself
Parameters
Name | Description |
---|---|
Index | Starting index of the new range |
NewNum | Number of elements in the new range. Must be <= Num()-Index |