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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityBuilder.h |
Include | #include "EntitySystem/MovieSceneEntityBuilder.h" |
Syntax
template<>
struct TEntityBuilderImpl< TIntegerSequence< int > >
Functions
Type | Name | Description | |
---|---|---|---|
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TEntityBuilder< TAdd< U > > | Add
(
TComponentTypeID< U > ComponentType, |
Add a component to the entity with a specific value |
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TEntityBuilder< TAddConditional< U > > | AddConditional
(
TComponentTypeID< U > ComponentType, |
Conditionally add a component to the entity with a specific value |
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TEntityBuilder< FAdd > | AddDefaulted
(
FComponentTypeID ComponentType |
Add the specified default-constructed component type to the entity |
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TEntityBuilder< FAddConditional > | AddDefaultedConditional
(
FComponentTypeID ComponentType, |
Add the specified default-constructed component to the entity if a condition is met |
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TEntityBuilder< FAddMany > | AddMany
(
const FComponentMask& InComponentsToAdd |
Add all the specified default-constructed component type to the entity |
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TEntityBuilder< FAdd > | AddTag
(
FComponentTypeID TagType |
Add the specified tag to the entity. Equivalent to AddDefaulted. |
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TEntityBuilder< FAddConditional > | AddTagConditional
(
FComponentTypeID TagType, |
Add the specified tag to the entity if a condition is met |
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TEntityBuilder< U > | Append
(
U&& InOther |
Append another component type to this builder |