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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TEntityBuilderImpl< TIntegerSequence< int > >
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityBuilder.h |
Include | #include "EntitySystem/MovieSceneEntityBuilder.h" |
TEntityBuilder< FAddConditional > AddTagConditional
&40;
FComponentTypeID TagType,
bool bCondition
&41;
Remarks
Add the specified tag to the entity if a condition is met A new builder that includes the new component
Parameters
Name | Description |
---|---|
Tag | A valid component tag ID to add. Must be valid. |
bCondition | Condition specifying whether this tag should be added or not |