Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstanceHandle.h |
Include | #include "EntitySystem/MovieSceneSequenceInstanceHandle.h" |
Syntax
template<>
struct TComponentDebugType< FInstanceHandle >
Constants
Name | Description |
---|---|
Type |