Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TComponentDebugType< FInstanceHandle >
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstanceHandle.h |
Include | #include "EntitySystem/MovieSceneSequenceInstanceHandle.h" |
Syntax
static Type = EComponentDebugType::InstanceHandle;