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  1. Epic GamesDeveloper
  2. TComponentDebugType

TComponentDebugType

Navigation

API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem

References

   
Module MovieScene
Header /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentDebug.h
Include #include "EntitySystem/MovieSceneComponentDebug.h"

Syntax

template<typename T>  
struct TComponentDebugType  

Specializations

TComponentDebugType< bool >
TComponentDebugType< double >
TComponentDebugType< EColorPropertyType >
TComponentDebugType< FFrameTime >
TComponentDebugType< FInstanceHandle >
TComponentDebugType< float >
TComponentDebugType< FMovieSceneBlendChannelID >
TComponentDebugType< FMovieSceneEntityID >
TComponentDebugType< FMovieScenePropertyBinding >
TComponentDebugType< FMovieSceneSequenceID >
TComponentDebugType< FName >
TComponentDebugType< FObjectKey >
TComponentDebugType< FRootInstanceHandle >
TComponentDebugType< FVector >
TComponentDebugType< FVector2D >
TComponentDebugType< FVector4 >
TComponentDebugType< int16 >
TComponentDebugType< int32 >
TComponentDebugType< uint16 >
TComponentDebugType< uint8 >
TComponentDebugType< UObject * >

Constants

Name Description
Type  

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