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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentTypeHandler.h |
Include | #include "EntitySystem/MovieSceneComponentTypeHandler.h" |
Syntax
struct IComponentTypeHandler
Remarks
Interface for defining new registered component types within an FEntityManager
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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UScriptStruct * | ||
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FComponentTypeID | InitializeComponentType
(
FEntityManager* EntityManager |
Called when this component type does not yet exist in an entity manager, and needs to be defined. |