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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > IComponentTypeHandler
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentTypeHandler.h |
Include | #include "EntitySystem/MovieSceneComponentTypeHandler.h" |
FComponentTypeID InitializeComponentType
&40;
FEntityManager &42; EntityManager
&41;
Remarks
Called when this component type does not yet exist in an entity manager, and needs to be defined. Most implementations will call some variation of EntityManager->NewComponentType
Parameters
Name | Description |
---|---|
ComponentGuid | The guid that this type handler was registered with |
EntityManager | The entity manager to create the component type within |