Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FTypelessMutation
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityBuilder.h |
Include | #include "EntitySystem/MovieSceneEntityBuilder.h" |
FComponentMask MutateType
&40;
const FComponentMask & Current
&41; const
Remarks
Combine our masks into the specified pre-existing mask