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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FPropertyRegistry
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertyRegistry.h |
Include | #include "EntitySystem/MovieScenePropertyRegistry.h" |
template<typename PropertyTraits>
void DefinePropertyImpl
&40;
TPropertyComponents< PropertyTraits > & InOutPropertyComponents,
const TCHAR &42; InStatName
&41;
Remarks
Define a new animatable property type from its components. A builder class that should be used to define the composites that contribute to this property
Parameters
Name | Description |
---|---|
InOutPropertyComponents | The property's components that are used for animating this property. TPropertyComponents::CompositeID is written to. |