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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FOptionalReadAccess
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h |
Include | #include "EntitySystem/MovieSceneComponentAccessors.h" |
FOptionalReadAccess
&40;
FComponentTypeID InComponentType
&41;