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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FFreeEntityOperation
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include | #include "EntitySystem/MovieSceneEntityManager.h" |
Syntax
struct FCommitData
Variables
Type | Name | Description | |
---|---|---|---|
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TMap< int32, FAllocationMask > | AllocationsToEntities | Contains specific entities to destroy from allocations that are not to be destroyed completely |
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TArray< FMovieSceneEntityID > | EmptyEntities | Additional array of entitiy IDs that need destroying despite not belonging to an allocation |