Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityManager
- FUObjectArray::FUObjectDeleteListener::OnUObjectArrayShutdown()
- FEntityManager::OnUObjectArrayShutdown()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include | #include "EntitySystem/MovieSceneEntityManager.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
virtual void OnUObjectArrayShutdown&40;&41;
Remarks
Called when UObject Array is being shut down, this is where all listeners should be removed from it