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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityManager
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include | #include "EntitySystem/MovieSceneEntityManager.h" |
FEntityComponentFilter & ModifyGlobalIterationFilter&40;&41;
Remarks
- Modify the entity filter that should be used for any entity iteration.
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Care should be take to reset this back to its original state when done, as leaving this populated during the instantiation phase can result in undefined results.