Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityManager
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include | #include "EntitySystem/MovieSceneEntityManager.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void InitializeChildAllocation
&40;
const FComponentMask & ParentType,
const FComponentMask & ChildType,
const FEntityAllocation &42; ParentAllocation,
TArrayView< const int32 > ParentAllocationOffsets,
const FEntityRange & InChildEntityRange
&41;
Remarks
Runs all initializers for the specified parent/child allocation