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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityManager
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include | #include "EntitySystem/MovieSceneEntityManager.h" |
bool HasStructureChangedSince
&40;
uint64 CachedSerial
&41; const
Remarks
Check whether the structure of this entity manager has changed at all since the specified serial number