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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityManager
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include | #include "EntitySystem/MovieSceneEntityManager.h" |
const FEntityComponentFilter & GetGlobalIterationFilter&40;&41; const
Remarks
Retrieve the entity filter that should be used for any entity iteration. Can be used to constrain all iterations to specific types