Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityManager
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include | #include "EntitySystem/MovieSceneEntityManager.h" |
static IComponentTypeHandler &42; FindComponentTypeHandler
&40;
const FGuid & ComponentGuid
&41;
Remarks
Find a component type hander from its registered GUID