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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityManager
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include | #include "EntitySystem/MovieSceneEntityManager.h" |
Syntax
struct FEntityLocation
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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int32 | ||
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int32 | ||
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FMovieSceneEntityID | GetParentID () |
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bool | IsValid () |
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void | Reset () |
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void | Set
(
int32 InAllocationIndex, |
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void | SetParentID
(
FMovieSceneEntityID InParentID |
Constants
Name | Description |
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INVALID |