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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityManager > CopyComponents
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include | #include "EntitySystem/MovieSceneEntityManager.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void CopyComponents
&40;
int32 DestAllocationIndex,
int32 DestEntityIndex,
int32 SourceAllocationIndex,
int32 SourceEntityIndex,
const FComponentMask &42; OptionalMask
&41;