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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityManager
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include | #include "EntitySystem/MovieSceneEntityManager.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void ChangeEntityType
&40;
FMovieSceneEntityID InEntity,
const FComponentMask & InNewMask
&41;
Remarks
Changes the components that exist on an entity to a new mask
Parameters
Name | Description |
---|---|
InEntity | The ID of the entity |
InNewMask | The new mask of the entity that defines which components it should have |