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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem > API/Runtime/MovieScene/EntitySystem/FEntityIDAccess
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h |
Include | #include "EntitySystem/MovieSceneComponentAccessors.h" |
TRead< FMovieSceneEntityID > LockComponentData
&40;
const FEntityAllocation &42; Allocation,
FEntityAllocationWriteContext WriteContext
&41; const