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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityComponentFilter > Deny
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
Include | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
FEntityComponentFilter & Deny
&40;
std::initializer_list< FComponentTypeID > InComponentTypes
&41;