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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityAllocation
Syntax
uint32 UniqueID
Remarks
Unique Identifier within this allocation's FEntityManager. This ID is never reused.
Unique Identifier within this allocation's [FEntityManager](API\Runtime\MovieScene\EntitySystem\FEntityManager).
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityAllocation
uint32 UniqueID
Unique Identifier within this allocation's FEntityManager. This ID is never reused.
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