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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityAllocation
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
Include | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
template<typename T>
TComponentLock< TReadOptional< T > > TryReadComponents
&40;
TComponentTypeID< T > ComponentType
&41; const
Remarks
Write typed component data for the specified component type