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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityAllocation
Syntax
uint16 Size
Remarks
The number of entities currently allocated within this block. Defines the stride of each component array.
The number of entities currently allocated within this block.
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityAllocation
uint16 Size
The number of entities currently allocated within this block. Defines the stride of each component array.
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