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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityAllocation
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
Include | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
uint32 GetUniqueID&40;&41; const
Remarks
Get the unique identifier for this allocation. This identifier is unique to the specific allocation and entity manager, but is not globally unique. Typically used for caching component data on a per-allocation basis