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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FComponentRegistry
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentRegistry.h |
Include | #include "EntitySystem/MovieSceneComponentRegistry.h" |
template<typename PropertyTraits>
void NewPropertyType
&40;
TPropertyComponents< PropertyTraits > & OutComponents,
const TCHAR &42; DebugName
&41;