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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FComponentRegistry > NewComponentType
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentRegistry.h |
Include | #include "EntitySystem/MovieSceneComponentRegistry.h" |
template<typename T>
void NewComponentType
&40;
TComponentTypeID< T > &42; Ref,
const TCHAR &42;const DebugName,
const FNewComponentTypeParams & Params
&41;