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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneCachedEntityFilterResult.h |
Include | #include "EntitySystem/MovieSceneCachedEntityFilterResult.h" |
Syntax
struct FCachedEntityFilterResult_Match
Remarks
Simple cached filter results that stores whether its filter passes or not
Variables
Type | Name | Description | |
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FEntityComponentFilter | Filter |
Functions
Type | Name | Description | |
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void | Invalidate () |
|
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bool | Matches
(
const FEntityManager& InEntityManager |