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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneCachedEntityFilterResult.h |
Include | #include "EntitySystem/MovieSceneCachedEntityFilterResult.h" |
Syntax
struct FCachedEntityFilterResult_Allocations
Remarks
Cached filter result that caches pointers to allocations matching the specified filter
Variables
Type | Name | Description | |
---|---|---|---|
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FEntityComponentFilter | Filter |
Functions
Type | Name | Description | |
---|---|---|---|
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TArrayView< FEntityAllocation *const > | GetMatchingAllocations
(
const FEntityManager& InEntityManager |
|
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void | Invalidate () |