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Describes whether to dissect looping when playing back a sequence.
Looping dissection means that, when a sequence loops, more than one evaluation context is returned by the FMovieScenePlaybackManager::Update() methods: one context for updating to the "last valid time", and one context for updating through the first few frames of the next loop.
| Name | EMovieSceneLoopDissection |
| Type | enum |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePlaybackManager.h |
| Include Path | #include "Evaluation/MovieScenePlaybackManager.h" |
Syntax
enum EMovieSceneLoopDissection
{
None,
DissectOne,
DissectAll,
}
Values
| Name | Remarks |
|---|---|
| None | Do no dissect loop. |
| DissectOne | Only dissect one loop. |
| DissectAll | Dissect all loops. |