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Unreal Engine C++ API Reference > Runtime > MovieScene > Channels > FMovieSceneChannelProxyData
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelProxy.h |
Include | #include "Channels/MovieSceneChannelProxy.h" |
template<typename ChannelType>
int32 AddInternal
&40;
ChannelType & InChannel
&41;
Remarks
Implementation that adds a channel to an entry, creating a new entry for this channel type if necessary
Parameters
Name | Description |
---|---|
InChannel | The channel to add to this proxy. Should live for as long as the proxy does. Any re-allocation should be accompanied with a re-creation of the proxy |