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Unreal Engine C++ API Reference > Runtime > MovieScene > Channels > FMovieSceneChannelEditorDataEntry
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelEditorDataEntry.h |
Include | #include "Channels/MovieSceneChannelEditorDataEntry.h" |
Syntax
struct IMovieSceneExtendedEditorDataArray
Remarks
We store the array behind an interface whose access is via void* Typed access is only permitted using the original ChannelType templated methods to ensure safe casting of the array
Destructors
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Functions
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const void * | GetChannel
(
int32 Index |