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Unreal Engine C++ API Reference > Runtime > MovieScene > Channels > FMovieSceneChannelEditorDataEntry > ConstructExtendedEditorDataArray
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelEditorDataEntry.h |
Include | #include "Channels/MovieSceneChannelEditorDataEntry.h" |
template<typename ChannelType, typename ExtendedEditorDataType>
void ConstructExtendedEditorDataArray
&40;
ExtendedEditorDataType &42;
&41;
Remarks
Construct the extended editor data container for channel types that require it