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Unreal Engine C++ API Reference > Runtime > MovieScene > Channels > FMovieSceneChannel
- FMovieSceneChannel::PostEditChange()
- FMovieSceneDoubleChannel::PostEditChange()
- FMovieSceneFloatChannel::PostEditChange()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannel.h |
Include | #include "Channels/MovieSceneChannel.h" |
virtual void PostEditChange()
Remarks
Perfor a possibly heavy operation after an edit change