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Unreal Engine C++ API Reference > Runtime > MovieScene > Channels > FMovieSceneChannel
- FMovieSceneChannel::Optimize()
- FMovieSceneAudioTriggerChannel::Optimize()
- FMovieSceneBoolChannel::Optimize()
- FMovieSceneByteChannel::Optimize()
- FMovieSceneDoubleChannel::Optimize()
- FMovieSceneFloatChannel::Optimize()
- FMovieSceneIntegerChannel::Optimize()
- FMovieSceneObjectPathChannel::Optimize()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannel.h |
Include | #include "Channels/MovieSceneChannel.h" |
virtual void Optimize
(
const FKeyDataOptimizationParams & InParameters
)
Remarks
Optimize this channel by removing any redundant data according to the specified parameters
Parameters
Name | Description |
---|---|
InParameters | Parameter struct specifying how to optimize the channel |