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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FKeyHandle AddKeyToChannel
(
FMovieSceneDoubleChannel* Channel, |
Overload for adding a new key to a double channel at a given time. | Channels/MovieSceneDoubleChannel.h | |
FKeyHandle AddKeyToChannel
(
FMovieSceneFloatChannel* Channel, |
Overload for adding a new key to a float channel at a given time. | Channels/MovieSceneFloatChannel.h | |
FKeyHandle AddKeyToChannel
(
FMovieSceneTimeWarpChannel* Channel, |
Channels/MovieSceneTimeWarpChannel.h |
AddKeyToChannel(FMovieSceneDoubleChannel *, FFrameNumber, double, EMovieSceneKeyInterpolation)
Description
Overload for adding a new key to a double channel at a given time. See UE::MovieScene::AddKeyToChannel for default implementation.
| Name | AddKeyToChannel |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneDoubleChannel.h |
| Include Path | #include "Channels/MovieSceneDoubleChannel.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Channels/MovieSceneDoubleChannel.cpp |
FKeyHandle AddKeyToChannel
(
FMovieSceneDoubleChannel * Channel,
FFrameNumber InFrameNumber,
double InValue,
EMovieSceneKeyInterpolation Interpolation
)
AddKeyToChannel(FMovieSceneFloatChannel *, FFrameNumber, float, EMovieSceneKeyInterpolation)
Description
Overload for adding a new key to a float channel at a given time. See UE::MovieScene::AddKeyToChannel for default implementation.
| Name | AddKeyToChannel |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneFloatChannel.h |
| Include Path | #include "Channels/MovieSceneFloatChannel.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Channels/MovieSceneFloatChannel.cpp |
FKeyHandle AddKeyToChannel
(
FMovieSceneFloatChannel * Channel,
FFrameNumber InFrameNumber,
float InValue,
EMovieSceneKeyInterpolation Interpolation
)
AddKeyToChannel(FMovieSceneTimeWarpChannel *, FFrameNumber, double, EMovieSceneKeyInterpolation)
| Name | AddKeyToChannel |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneTimeWarpChannel.h |
| Include Path | #include "Channels/MovieSceneTimeWarpChannel.h" |
FKeyHandle AddKeyToChannel
(
FMovieSceneTimeWarpChannel * Channel,
FFrameNumber InFrameNumber,
double InValue,
EMovieSceneKeyInterpolation Interpolation
)