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Unreal Engine C++ API Reference > Runtime > MoviePlayer > IGameMoviePlayer
References
Module | MoviePlayer |
Header | /Engine/Source/Runtime/MoviePlayer/Public/MoviePlayer.h |
Include | #include "MoviePlayer.h" |
bool IsMovieCurrentlyPlaying() const
Remarks
True if the loading screen is currently running (i.e. PlayMovie but no WaitForMovieToFinish has been called).