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Unreal Engine C++ API Reference > Runtime > MessagingRpc > IMessageRpcClient > TCall
References
Module | MessagingRpc |
Header | /Engine/Source/Runtime/MessagingRpc/Public/IMessageRpcClient.h |
Include | #include "IMessageRpcClient.h" |
virtual void Complete
&40;
const TSharedRef< IMessageContext, ESPMode::ThreadSafe > & ResponseContext
&41;