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Unreal Engine C++ API Reference > Runtime > Messaging
Inheritance Hierarchy
- IBusListener
- FMessageEndpoint
References
Module | Messaging |
Header | /Engine/Source/Runtime/Messaging/Public/IMessageBusListener.h |
Include | #include "IMessageBusListener.h" |
Syntax
class IBusListener
Remarks
Interface for message bus listener.
Classes that implement this interface are able to receive notifications from a message bus. A bus listener will receive a call to its appropriate IBusListener.Notify* method for dispatched notifications it is listening to.
This interface provides a rather low-level mechanism for listening to notification. Instead of implementing it, Most users will want to use an instance of see FMessageEndpoint, which provides a much more convenient way of listening to bus notifications.
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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ENamedThreads::Type | Gets the name of the thread on which to receive notifications. | |
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void | NotifyRegistration
(
const FMessageAddress& Address, |
Notify a registration event from the bus This is called when a receiver is registered or unregistered from the bus. |