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API > API/Runtime > API/Runtime/MeshUtilitiesCommon > API/Runtime/MeshUtilitiesCommon/FOverlappingCorners
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| OverlappingCorners.h | |||
FOverlappingCorners
(
const FLayoutUV::IMeshView& MeshView, |
OverlappingCorners.h | ||
FOverlappingCorners
(
const TArray< FVector3f >& InVertices, |
OverlappingCorners.h |
FOverlappingCorners()
| Name | FOverlappingCorners |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshUtilitiesCommon/Public/OverlappingCorners.h |
| Include Path | #include "OverlappingCorners.h" |
FOverlappingCorners()
FOverlappingCorners(const FLayoutUV::IMeshView &, float)
| Name | FOverlappingCorners |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshUtilitiesCommon/Public/OverlappingCorners.h |
| Include Path | #include "OverlappingCorners.h" |
| Source | /Engine/Source/Runtime/MeshUtilitiesCommon/Private/OverlappingCorners.cpp |
FOverlappingCorners
(
const FLayoutUV::IMeshView & MeshView,
float ComparisonThreshold
)
FOverlappingCorners(const TArray< FVector3f > &, const TArray< uint32 > &, float)
| Name | FOverlappingCorners |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshUtilitiesCommon/Public/OverlappingCorners.h |
| Include Path | #include "OverlappingCorners.h" |
| Source | /Engine/Source/Runtime/MeshUtilitiesCommon/Private/OverlappingCorners.cpp |
FOverlappingCorners
(
const TArray< FVector3f > & InVertices,
const TArray< uint32 > & InIndices,
float ComparisonThreshold
)