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API > API/Runtime > API/Runtime/MeshUtilitiesCommon > API/Runtime/MeshUtilitiesCommon/FOverlappingCorners
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
OverlappingCorners.h |
|
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OverlappingCorners.h |
|
FOverlappingCorners
(
const TArray< FVector3f >& InVertices,
const TArray< uint32 >& InIndices,
float ComparisonThreshold
)
|
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OverlappingCorners.h |
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FOverlappingCorners()
| |
|
| Name |
FOverlappingCorners |
| Type |
function |
| Header File |
/Engine/Source/Runtime/MeshUtilitiesCommon/Public/OverlappingCorners.h |
| Include Path |
#include "OverlappingCorners.h" |
FOverlappingCorners()
FOverlappingCorners(const FLayoutUV::IMeshView &, float)
| |
|
| Name |
FOverlappingCorners |
| Type |
function |
| Header File |
/Engine/Source/Runtime/MeshUtilitiesCommon/Public/OverlappingCorners.h |
| Include Path |
#include "OverlappingCorners.h" |
| Source |
/Engine/Source/Runtime/MeshUtilitiesCommon/Private/OverlappingCorners.cpp |
FOverlappingCorners
(
const FLayoutUV::IMeshView & MeshView,
float ComparisonThreshold
)
FOverlappingCorners(const TArray< FVector3f > &, const TArray< uint32 > &, float)
| |
|
| Name |
FOverlappingCorners |
| Type |
function |
| Header File |
/Engine/Source/Runtime/MeshUtilitiesCommon/Public/OverlappingCorners.h |
| Include Path |
#include "OverlappingCorners.h" |
| Source |
/Engine/Source/Runtime/MeshUtilitiesCommon/Private/OverlappingCorners.cpp |
FOverlappingCorners
(
const TArray< FVector3f > & InVertices,
const TArray< uint32 > & InIndices,
float ComparisonThreshold
)