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Unreal Engine C++ API Reference > Runtime > MeshUtilitiesCommon > FLayoutUV > FChartFinder
References
Module | MeshUtilitiesCommon |
Header | /Engine/Source/Runtime/MeshUtilitiesCommon/Private/LayoutUV.cpp |
Include | #include "LayoutUV.cpp" |
bool UVsMatch
&40;
uint32 a,
uint32 b
&41; const