Navigation
Unreal Engine C++ API Reference > Runtime > MeshDescription > TMeshUnboundedAttributeArraySet
- FMeshAttributeArraySetBase::Clone()
- TMeshUnboundedAttributeArraySet::Clone()
References
Module | MeshDescription |
Header | /Engine/Source/Runtime/MeshDescription/Public/MeshAttributeArray.h |
Include | #include "MeshAttributeArray.h" |
virtual TUniquePtr < FMeshAttributeArraySetBase > Clone() const
Remarks
Creates a copy of itself and returns a TUniquePtr to it