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Unreal Engine C++ API Reference > Runtime > MeshDescription > TMeshElementArray
References
Module | MeshDescription |
Header | /Engine/Source/Runtime/MeshDescription/Public/MeshElementArray.h |
Include | #include "MeshElementArray.h" |
Syntax
class TElementIDs
Remarks
This is a special type of iterator which returns successive IDs of valid elements, rather than the elements themselves. It is designed to be used with a range-for: for( const FVertexID VertexID : GetVertices().GetElementIDs() ) { DoSomethingWith( VertexID ); }
Constructors
Type | Name | Description | |
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TElementIDs
(
const TSparseArray< ElementType >& InArray |
Functions
Type | Name | Description | |
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TConstIterator | begin () |
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TConstIterator | ||
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TConstIterator | end () |
Classes
Type | Name | Description | |
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TConstIterator |