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API > API/Runtime > API/Runtime/MeshDescription > API/Runtime/MeshDescription/TMeshElementArray
This is a special type of iterator which returns successive IDs of valid elements, rather than the elements themselves. It is designed to be used with a range-for: for( const FVertexID VertexID : GetVertices().GetElementIDs() ) { DoSomethingWith( VertexID ); }
| Name | TElementIDs |
| Type | class |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshElementArray.h |
| Include Path | #include "MeshElementArray.h" |
Syntax
class TElementIDs
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TElementIDs
(
const TSparseArray< ElementType >& InArray |
MeshElementArray.h |
Classes
| Name | Remarks |
|---|---|
| TConstIterator |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Array | const TSparseArray< ElementType > & | MeshElementArray.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TConstIterator begin() |
MeshElementArray.h | ||
TConstIterator CreateConstIterator() |
MeshElementArray.h | ||
TConstIterator end() |
MeshElementArray.h |