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Unreal Engine C++ API Reference > Runtime > MeshDescription > TMeshAttributeArraySet
- FMeshAttributeArraySetBase::Clone()
- TMeshAttributeArraySet::Clone()
References
Module | MeshDescription |
Header | /Engine/Source/Runtime/MeshDescription/Public/MeshAttributeArray.h |
Include | #include "MeshAttributeArray.h" |
virtual TUniquePtr< FMeshAttributeArraySetBase > Clone&40;&41; const
Remarks
Creates a copy of itself and returns a TUniquePtr to it