Navigation
API > API/Runtime > API/Runtime/MeshDescription > API/Runtime/MeshDescription/TMeshAttributeArrayBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetHash
(
uint32 Crc |
MeshAttributeArray.h | ||
uint32 GetHash
(
uint32 Crc |
We have to manually implement this or else the default behavior will just hash FName ComparisonIndex and Number, which aren't deterministic | MeshAttributeArray.h |
GetHash(uint32)
| Name | GetHash |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshAttributeArray.h |
| Include Path | #include "MeshAttributeArray.h" |
uint32 GetHash
(
uint32 Crc
) const
GetHash(uint32)
Description
We have to manually implement this or else the default behavior will just hash FName ComparisonIndex and Number, which aren't deterministic
| Name | GetHash |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshAttributeArray.h |
| Include Path | #include "MeshAttributeArray.h" |
uint32 GetHash
(
uint32 Crc
) const